# Points

Points are the main currency used in RageMode plugin. With this you can buy different types of in [game elements and items](/ragemode-docs/guides/lobby-shop.md), and you can as well convert this currency to server money. Players can receive points by playing any type of games included in RageMode.

Players can also receive penalties by killing themselves (suicide) or their victim (who died) with any type of game items.

## Features

* Option to convert points to players currency with custom conversion multiplier
* Option for new players to start with a given amount of points
* Option to determine if players can have negative points
* Commands for give, take and set points for players
* Receive extra bonus points from [rewards](/ragemode-docs/guides/rewards.md), [missions](/ragemode-docs/guides/missions.md), [drop crates](/ragemode-docs/guides/drop-crates.md)

## **Convert points to server currency**

Players can convert these points into their bank account (Vault economy, if installed) with `/rm convertpoints <value>` command. By default the conversion multiplier is `0.5` which is `1 points = 0.5$`. You can control this multiplier with `conversion-multiplier` option in `config.yml`

{% hint style="warning" %}
No refund is possible by executing the command.
{% endhint %}

{% hint style="info" %}
Make sure your server have a [supported economy](/ragemode-docs/getting-started.md#optional-dependencies) plugin provider installed. Otherwise, conversion is not possible.
{% endhint %}

## Configuration

```yml
points:
  suicide: 0
  combat_axe:
    kill: 1-10
    death: -5
  rage_knife:
    kill: 1-10
    death: -5
  grenade_explosion:
    kill: 1-10
    death: -5
  pressure_mine_explosion:
    kill: 1-10
    death: -5
  hand:
    kill: 1-10
    death: -5
  rage_arrow:
    kill: 1-10
    death: -5
  rage_arrow_explosion:
    kill: 1-10
    death: -5
  lightning_arrow:
    kill: 1-10
    death: -5
  fire_arrow:
    kill: 1-10
    death: -5
```

These are the items players can receive points with:

* `combat_axe`, `rage_knife`, `grenade_explosion`, `pressure_mine_explosion`, `hand`, `suicide`, `rage_arrow`, `rage_arrow_explosion`, `lightning_arrow`, `fire_arrow`

You can set integer for a fixed value or a randomised to choose between. Death points can only be a fixed value.

```yml
itemName:
  kill: min-max
```

```yml
itemName:
  kill: 5 # Fix value
```


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