> For the complete documentation index, see [llms.txt](https://mdswork.gitbook.io/ragemode-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mdswork.gitbook.io/ragemode-docs/guides/drop-crates.md).

# Drop crates

RageMode comes with built-in drop crate system for receiving extra bonus rewards for players during gameplay. You can find all related settings in `plugins/drop-crates.yml` file. These crates are optional and you don't have to add to every game.

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### Features

* Crates can be removed (disappear) after x seconds passed
* Configurable chance to drop
* Times between drop seconds
* Player collect cooldown seconds (how many crates can a player collect within x seconds)
* Send firework effect on interaction
* Display hologram above chest crate with text
* Every remaining crate will be removed on game end

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<figure><img src="/files/GzoC9tWKMsFzILcgYzRo" alt=""><figcaption></figcaption></figure>

### Add crates to a game

1. Select a game where you want drop crates to appear `/rm gamesetup <game> gui` *(This is the only way to add crates)*
2. Modify crate spawn chance to your liking (you can even set to 0 to not spawn them)
   1. <kbd>Left</kbd> click to increase by 1
   2. <kbd>Shift + left</kbd> click to increase by 10
   3. <kbd>Right</kbd> click to decrease by 1
   4. <kbd>Shift + right</kbd> to decrease by 10
3. Add as many crates as you want to your location

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### Rewards configuration

Crates can only have 1 reward for one player only. Rewards are chosen randomly from the config, you can configure, add more possibilities to select from. Rewards can be game items, skill points & experience, potion effects, in game points

{% hint style="info" %}
Crates will disappear from game once a player interacts and collects rewards from it.
{% endhint %}

```yml
crate-rewards:
  '1': # any name
    chance: 50
    points: 20
    items:
    - grenade=2
  extrapoints:
    points: 2
  top:
    chance: 10
    effects:
    - regeneration amplifier=1 duration=180 particles=true ambient=true icon=true
    items:
    - flash=2
  extraskillpoint:
    chance: 3
    skillpoints: 1
  extraskillexp:
    skillexp: 10
```
